Indie-Dev
May 2026: Month Five
312 downloads across all apps and $188.76 in revenue, two new apps shipped, and the revenue goal missed by eleven dollars.
Eleven Dollars Short
I cleared my download goal three times over in May and still missed the number that mattered. Here is what that taught me.
April 2026: Month Four
250 downloads across all apps, eight new apps shipped, and $190.62 in revenue -- the biggest month yet by a wide margin.
March 2026: Month Three
Blew past the download and revenue goals, but only shipped 4 of the 6 apps planned for the Tuesday challenge.
February 2026: Month Two
First full month of tracking. 41 downloads, one paid sale, and goals for a big March.
Still Waiting on Review
No release today. A couple apps are stuck in App Store review, but next week should bring at least two launches.
I Can Finally See My Download Numbers
After shipping Netutil and Soundshine, I was flying blind on actual usage. Abner fixed that without the usual privacy trade-offs.
Apple Rejected My App
I committed to shipping an app every Tuesday. Apple had other plans.
I'm Shipping an App Every Tuesday
Announcing my new challenge to finish and ship one macOS app every week.
January 2026: Month One
First month of tracking my indie app business. Downloads, revenue, and what's next.